Syllabus: Art 110 2-D Design Instructor: Linda
Thomas
Bellevue College Room C 154 e-mail lindthomas@aol.com
Office C250B (top of spiral
staircase) hours by appointment and in class. The best way to reach me > e-mail lindthomas
@ aol. com WRITE: BC Design in subject line. I send
important course information by e-mail;
please add my address to your contact list.
COSTS: supplies, photocopies, museum fees, etc. Suggested texts: Launching the Imagination, Mary Stewart
and/or Design
Basics, by Lauer and Pentak
COURSE
DESCRIPTION: An
introduction to 2-D Design. Using water-based paint and mixed media, students
will learn to understand and use the basic visual elements for effective visual
communication. Students will engage in design exercises to produce professional
looking work and to develop a personal visual expression. Design concepts and techniques are introduced through lecture,
demonstration and visual examples. Class sessions vary-encompassing: independent
and collaborative problem solving,
lecture, discussion, and critique.
EDUCATIONAL
OUTCOMES for Art 110: At the completion of Basic Design
the student should be able to: Recognize and proceed through phases of the
design process, Understand and use basic elements of design: line, shape,
texture, value and color (introduced minimally). Understand and use design
principles, analyze and solve design problems and use the vocabulary of design. Apply concepts of unity/variety, of formal and
informal balance, positive/negative space, focal point, scale, proportion and create
the illusion of space. Use tools and
techniques to produce professional looking work with good craftsmanship. Be able to contribute to group critiques/and
articulate the design aspects of one’s own and others artwork
YOUR
QUESTIONS
I
appreciate questions. Please ask questions during class lessons,
demonstrations, work time, and via e-mail rather than immediately before class. Assignments generally demand additional time
out side of class; it is important to develop your design as far as possible,
get comfortable with the necessary materials and techniques, and seek out
criticism, opinions, and advise in advance of the due date.
TEACHING
PHILOSOPHY: Absolute beginners have the same chance to
improve and do well in this class as the more experienced student. Talent is
nothing without work. I support sincere
attempts and I emphasize process, persistence and hard work. I aim to encourage critical thinking, imagination, and
experimentation. How you make and think is as important as what you make. Since
design is rarely an independent endeavor, it is extremely important to take
advantage of class time as an opportunity to consult with your peers and me for
help and criticism. Confidence comes as your skills
develop through practice.
All assignments may be done repeatedly
to improve the quality of your work or demonstrate skill mastery.
STUDIO
GUIDELINES:
Arrive on time with materials and ideas.
Studio/class time is designated for practice
of specific skills, exercises, lectures, demonstrations and critiques.
If you work on other assignments, don’t
participate, or leave early you may be considered absent for the day.
Your participation in class critiques will add
to the effectiveness of this course.
CLEAN
UP—YOU must take full responsibility for
yourself, clean and put everything you use back in its place.
Maintain academic honesty; plagiarism is
intellectual theft.
Maintain appropriate behavior in class—treat
everyone with respect.
Please program-off cell phones, pagers, etc.
except for emergency or on-call (No text-messaging during class).
There will be a 10 - 15 minute break half way
through class.
Please review Student
Procedures and Expectations, Arts
& Humanities Division on the Bellevue College web site.
CHECKLIST
·
Always have all art materials easily available for use during
class (see lockers)
·
PUT YOUR NAME ON your art supplies and learn
how to care for them; they are costly
·
Remember to take your materials and personal belongings at the end
of class.
·
Check e-mail regularly
·
Use the internet to access art/design/color information, terms and
project research
·
Hand in homework on time and present it for critique to earn full
credit
·
Refer regularly to the syllabus for lesson summary, deadlines,
requirements, etc.
·
Develop some tolerance for ambiguity
Syllabus: Art 110 2-D Design Instructor: Linda Thomas
LOCKERS: You will need to share a locker with
two other people. Write your names and class on the form on the locker. You or
your locker-mates must provide a lock. Be sure to remove your materials by the
last class.
OPTIONS FOR
STUDENTS WITH DISABILITIES Students with disabilities who
have accommodation needs
are required to meet with the Director of the
REQUIREMENTS
FOR CREDIT :
1. ATTENDANCE AND PARTICIPATION (in-class, group work and
critiques) see Studio Class Guidelines.
2. GRADED IN-CLASS PRACTICE Work
done in class, collected and graded.
3. PRESENT ALL ASSIGNMENTS To receive full
credit, project must be finished and on time
for the critique.
4. COMPLETE all assignments and
written work.
5. DESIGN PROCESS NOTEBOOK and preliminary roughs presented in preliminary critiques
6.
MUSEUM VISIT: Visit one designated
museum and document. Write your comments/ opinions. Include your observations
on use of design principles and elements. List artist, title, medium, date, and
include: ticket/receipt,
date, name of museum & exhibit (postcard or announcement)
Include reproduction and/or sketch with color notes).
7. KEEP
ALL work until final grades are posted.
ATTENDANCE: Because this is a studio class 100% attendance is required. Studio/class time is
designated for practice of specific drawing skills, lectures and demonstration.
Art is traditionally taught in a studio where an instructor can help you
achieve the stated objectives. Learning and skill acquisition occur through
class participation. If you work on other assignments, don’t participate, or
leave early you may be considered absent for the day. Absence from class and arrive-late/leave-early incidents will directly affect
your effort grade and your final grade. If you have
an ill-timed, obligatory, “planned” absence, please inform me ASAP and
reiterate the dates and specifics of your absence in writing via e-mail. Arrange to complete assignments and
compensate for missed classes. Please ask instructor for missed handouts.
LATE
to Class: I give
instructions/demonstrations/handouts at the beginning of class. If you must be
late consistently you should consider another time. If you are late or absent you are responsible for all missed information, changes and assignments. Please get
that information from your drawing group, the syllabus, or a drawing book.
Please ask instructor for missed handouts.
LATE
Work. I ACCEPT LATE WORK. Late work will be lowered in grade by .5 Projects not presented or unfinished at the
start of a critique are late and lowered in
grade by .5. Late work takes
longer to grade and return. Late work affects your effort grade. All work must
be in one week before the last class session (consult with me for extreme
circumstances).
MISSING
WORK. Missing work receives an “F” or 0
points.
“I” Grade or Incomplete. If an extended illness or
specific emergency warrants an Incomplete grade, you will need to notify your
instructor. 70% of course work must be completed for an Incomplete “I” grade.
ALL WORK WILL BE EVALUATED AND GRADES BASED ON THE FOLLOWING:
Effort-- apparent in quality of design work/craftsmanship—care
taken and use of techniques
Completion of specifications of the project
Process work, problem solving/exploration/imagination,
engagement in daily activities
Individual progress (improvement and quality of investigation)
LABEL EACH PROJECT
ON THE BACK with the following: Indicate the top
with an arrow, 2-D Design,
Assignment #,Title (e.g.Gray Scale) Important information, e.g. artist, title, color
scheme, notes to me, etc.
Syllabus: Art 110 2-D Design Instructor: Linda Thomas
GRADES: If you work hard you will do well. Most students who attend
every class session and complete all
requirements on time can achieve a level of
design mastery that earns a B final grade. “A” grade requires outstanding designs,
outstanding skills and demonstrated mastery of the objectives.
All design work may be done repeatedly
to improve the quality or demonstrate skill mastery. Re-submit original HW
and re-do together (labeled as “re-do”). If you plan to re-do the original you
must submit an image of the original work.
Decimal Grades |
Letter Grade Equivalencies |
Number Grade Equivalencies |
3.8 - 4.0 |
A |
97-100 |
3.4 - 3.7 |
A- |
92 -96 |
3.1 - 3.3 |
B+ |
87-91 |
2.8 - 3.0 |
B |
84-86 |
2.4 - 2.7 |
B- |
80-83 |
2.1 - 2.3 |
C+ |
77-79 |
1.8 - 2.0 |
C |
74-76 |
1.4 - 1.7 |
C- |
70-73 |
1.2 - 1.3 |
D+ |
67-69 |
0.8 - 1.0 |
D |
64-66 |
0.5 - 0.7 |
D- |
60-63 |
0.0 - 0.4 |
E/F |
57-59 |
60%
All design assignments & studio projects; this includes presentation
and craftsmanship
15%
Attendance, effort, engagement, participation in collaborative &
in-class work, critiques & discussions
15% Process work (evidence of problem solving and
idea development) in notebook, critiques & collaboration
10% Quiz
and Museum assignment
Assignment Summary one
full grade Practice
Projects ½ grade
# 1
Eyeballing grid.
# 2 Kaleidoscope
Photomontage Negative Space/ Black &
White
# 3 Animal Camouflage.
# 4 Value scale Texture
Sampler
# 5 Playing Cards Representation/Reduction Less is More
# 6 Spatial Design 50
Thumbnails
# 7 Value Analysis
# 8 Logo/ Identity
#10 Poster Focal
Point
Design Concepts
Nature of Design. Basic Elements. Grids. (Unity & Variety)
Repetition
Positive/Negative.
Contrast. Alignment.
Value. Proximity Texture/Pattern.
Composition: Balance Radial, Symmetry, Asymmetry. (Formal and Informal)
Value
Scale. Space. Atmospheric and Linear Perspective
Shape
Abstraction. Collaborative work.
Color Theory: Value. Emphasis--Focal point.
Proportion (Golden section), Scale.
Line. Expression.
Please pick up all
design work during scheduled final
exam. Unfortunately, artwork not claimed is discarded.
2-D Design
Note: you may
want to wait to buy materials until after attending the first class
Please purchase materials and ALWAYS have them easily available for use in class. Lockers
are provided. Put your name on your materials and remember to take them with
you. Check syllabus and “Design Problem” sheets to determine necessary materials.
Often you have the choice of paper or paint. You will need to make photocopies
or computer prints during the quarter.
A Custom kit is available in the Bellevue College Art
Supply Store in the C Bldg. hallway (Items marked with an *)
TOOLS and basic
essentials:
*Corked backed metal ruler 15” or 18” or 24”
*Pencils 2H (hard) and 6B (soft)
*Eraser: Mars plastic eraser
*Sharpie fine point marker black, waterproof and or
“Pilot” pens black
*X-acto knife #1
# 11 blades
scissors – good ones
*Self healing cutting mat 12” x 18” (“
*rubber cement, small can with brush (may need two)
*rubber cement pickup “eraser”
*½ “ x 60” Drafting tape, or painters tape
Photo of
yourself
Miscellaneous
Photo
Copies: You will need to make copies
for some projects and for the portfolio.
half-price
copy coupons at www.thesurvivalkit.com -- honored by most copy stores—
PAINT and related
items:
* 4” round White Taklon Brush
* ½ ” flat connoisseur W/C Brush
*Acrylic Paint: M. Graham * 2 oz Ivory Black , * 5
oz Titanium white,
Optional
paint: [suggested colors: Pyrol red, Hansa yellow, Ultramarine blue SEE ME]
*palette knife for mixing paint, (wooden sticks, plastic
knifes, etc.)
small pan
or palette for mixing paints (recycled white plastic trays, paper plates, etc.)
plastic
containers for water e.g. yogurt containers
Tracing
paper 9” x 12” pad (share)
1 sheet
each of gray (mid-tone), black, and white mi-tientes
or Canson
Colored
Paper as needed: e.g. mi-tientes or
Canson paper, packaged “fadeless” color paper, origami paper or loose sheets of misc. colors
Presentation
surfaces as
needed: Illustration board
Design Journal 9” x 12” sketch
book spiral bound
Optional and miscellaneous
1 (small roll), black electrical tape ½” roll--find at
hardware or drugstore
Box/bin/container for materials
apron/work shirt
Recycled magazines and other sources for pictures/images
Recycled materials and paper, e.g. cereal boxes, grocery
sacks, etc.
small portfolio
better glues: acrylic mediums (modeling paste, matte
medium, gel medium), YES paste, or PVA
dust brush 1” house painting brush
30/60/90 triangle, T-square, French curves, circle
templates, compass etc.
Map that includes your home town or a special place
2-D Design
Aaron Bros.
, Issaquah & Woodenvill
Daniel Smith,
15112 NE
Daniel Smith,
University
Bookstore, 990 102nd NE
University
Bookstore,
Supplies also on line at: Cheapjoes.com, Misterart.com, Utrecht.com,
danielsmith.com, DickBlick.com
BOOKS ON ART, DESIGN, AND TECHNIQUE:
Recommended Texts—it is NOT required that you buy a text
book.
Lauer,
D. & Pentak, S., Design Basics, 5th
ed.
Stewart,
Mary. Launching the Imagination: A
Comprehensive Guide to Basic Design, McGraw-Hill, 2002
Additional References for Design and Color Theory
Brainard, Shirl. A Design Manual.
3rd ed.
Zelanski, P. and Fisher, M.P., Design: Principles and Problems,
Jennings, Simon. Artists’s Color Manual: The Complete Guide
to Working with Color, 2003
Johannes Itten, Design and Form: The Basic Course at the
Bauhaus and Later,1975 rev. ed.
Bevlin, Marjorie. Design Through Discovery: An Introduction to
Art and Design, Harcourt Brace, 6th ed , 1993.
Itten, The Elements of Color, Faber Birren, ed., VanNostrand Reinhold, 1970.
Ocvirk, Stinson, et.al. Art Fundamentals: Theory and Practice,
Mc Graw Hill, 2002
Zelanski, P. and Fisher, M.P., Color, 4th ed. Prentice Hall
Pipes, Alan. Introduction to Design, Prentice Hall, 2004
Wong, Wucius, Principles of Color Design, VanNostrand Reinhold, 1987.
Art/Design Technique
Gair, Angela. Artist's Manual: A Complete Guide to Painting & Drawing Materials.
Drawing and Perspective
Betti, Claudia, Drawing: A Contemporary
Curtis, Brian, Drawing from Observation, McGraw-Hill,
2001
Smagula, Howard J. Creative Drawing,
Powell, William. Perspective. (Bellevue
College Bookstore)